TITLE: OFPN EU 1.02 (Operation Flashpoint Network Editor Update 1.02)
Version: 1.02
Author: James "Gunslinger" Wohlever
Additional Authors: 
Kegetys of http://koti.mbnet.fi/kegetys/flashpoint/
Mustang60 of IRC #ofpedit
Thanks to: Ondrej Spanel of Bohemia Interactive Studios
Tools Used: UltraEdit and PaintShop Pro
Time to Create: 52 hours
Requirements: Version 1.10 or later of Operation Flashpoint


VERSION HISTORY
-------------------------------

1.02  8 - 21 -2001

   -  Fixed Several Houses not showing up.
   
   -  At request made SCUD's More Explosive
   
   -  Removed small yield AP mine
   
   -  Created Floatable Water Mine (To be used in Water.. duh :)
   
   -  Removed Fuel from Mines
   
   -  Restructed files to be compatible with up coming versions
   
   -  Removed the Following: AT Sniper
      These were removed because of internal changes expected in upcoming patch.
      
   -  Super HE Mine Added. Very Powerful.
   
   -  Plastic Explosive Renamed Satchel Charge and more explosive.
   
   -  You should no longer "hear" land mines.
   
   -  AI has better path finding around mines. If they SEE the mines they will
      automatically avoid them. To force a group over a mine area place a waypoint at minefield.
      
   -  Mines much more sensitive to tampering or being shot. Indirect hits will now cause mines to explode.
   
   -  General Syntax errors corrected.
   
   
1.00 
   - First Public Release 8-14-2001   
   	     
     
What is OFPN EU?
------------------

OFPN EU (hereby called EU) is a huge add-on to the mission editor of Operation Flashpoint.
Adding support for nearly 500 new objects, this add-on also chnages the behaviour of these added in items.
Scroll down below to the "FEATURES" list to see everything included.

How do I install?
-------------------

If you have Version 1.00 of OFPN EU then delete the EditorUpdate1.pbo from your ADD-ONS folder.
FAILURE TO REMOVE THIS FILE WILL CAUSE OFP TO CRASH AFTER YOU INSTALL OFPN EU 1.20
Just run the OFPNEU12.EXE and click Browse and Navigate to your Operation Flashpoint Add-ons directory.
If you do not have an Add-ons directory then you do not have version 1.10 or later.
Once you locate the add-ons directory, simply allow the program to extract the files to the proper places.

Your done. Run Operation Flashpoint, go to the editor and look at all the new objects you can use.

Is This program safe or will FADE get me?
---------------------------------------

As long as you have the RETAIL version of the game you will no problems. This add-on does not modify the game files
in ANYWAY. Nor does it write anything to the registry or system.ini files.
To stop using the add-on simply remove the EditorUpdate1.pbo file from your add-ons folder.

Can I play missions others have created with the add-on?
---------------------------------------------------------
Yes, you do need the add-on installed to use these missions.
If playing multiplayer, all parties must have add-on.
I purposely made the add-on small so eveyone can grab it.

Is this add-on safe with other add-ons?
-----------------------------------------
This add-on is compatabile with any offical add-ons by Codemasters.
It has not been tested with third party add-ons and no guarantees are made in that regard.

Why did you do this?
----------------------
Because the mission editor, being good by itself, was still lacking the full potential.
I simply enabled objects already in the files for your use.
For the special items like AP mines and exploding SCUD bombs I just used existing code to
achieve the desired results.
I did take some liberties with renaming objects to English understanding.

Please Explain some of the new Features
--------------------------------------------

New Ammo Depots
Buildings
Buildings Smoke when destroyed.
New Exciting Explosives
Lots and lots of new objects
Lessens the need for outside editing and scripts (to a degree)
New Icons created for all objects.



How do I use the AP Mines/Explosives ?
-------------------------------------------------

This will work with:

Small Floating Water Mine       (make sure to put: this canFloat 1 in INIT field)
AP Mine                 	
Super HE Mine         		
BOMB Satchel Charge             
Explosive MorterShell           
Explosive ArtilleryShell        
Explosive Maveric Missile       
Explosive AT Missile            
Explosive SCUD Missile          
Explosive HK MP5-SD             
Explosive AK-47 Mortar          
Explosive AT-4 SpigotB          
Explosive M-16 Mortar           


Ok, to get an AP Mine to work, first choose one.
The kill radius increases with size.
The AP Mine is hard to see.
Place the mine on your map in the editor.
Give the mine a name like mine1
Make sure to select LOCKED as the mine's properties.
Next you need to decide if this will be a "smart" mine or a "dumb" mine.
A msart mine will not blow up when your team or civvies step on it.
A dumb mine will blow up regardless of who touches it.
Both mine types will explode if shot or if heavy equipment drives over them.

To make a smart mine:
Place a trigger with a radius of about 5 by 5 directly over mine.
In the ACTIVATION Section select EAST if your are a west soldier and vice versa if you are West.
Choose ONCE as the activation type.
In the ON ACTIVATION field type 
minename setdammage 1
For example, if my mine was called mine1 I would put:
mine1 setdammage 1
in the ON ACTIVATION field for the trigger.
Mine will now explode whenever a western unit walks into trigger area.

TO make a DUMB AP mine (My favorite):
Place a trigger NEAR the mine but not touching the mine icon.
Give it a radius of no more than 8 by 8 for small mines.
In the ACTIVATION Section choose ANYONE.
If you are trying this and your mine keeps exploding as soon as the mission starts then you are probably
placing the dumb mine in the trigger area.
In the ON ACTIVATION section type
minename setdammage 1
For example, if my mine was called mine1 I would put:
mine1 setdammage 1
in the ON ACTIVATION field for the trigger.
Mine will now explode whenever ANY unit walks/drives/flys into trigger area.

As for the Explosive Scud and other missiles try this.
Place a Explosive scud on the map.
Give it the FLYING special setting.
Make sure you are a couple hundred feet away :)


Will this be updated?
-----------------------

As I learn more about the game engine, or new tools become available then yes, I hope so.


FEATURES LIST (Please Read)
--------------------------------


Parachute	                Place as FLYING to have them parachute in
WireTower                       A Climbable, Usable Tower that falls over when damaged   
SteelTower                      A Steel Reinforced A Climbable, Usable Tower that does not destroy.



// EFFECTS

EFFECT Light Flar               A non light throwing flare effect
EFFECT Crater                   A good effect ofr making war town eviroments. Does not dissappear
EFFECT Small Flare Light        A non light throwing flare effect
EFFECT Left Boot Print          A bootprint that disappears when damaged
EFFECT Right Boot Print         A bootprint that disappears when damaged        
EFFECT Shrapnel                 Shrapnel that bounces around when hit. Good to place over areas that will explode
EFFECT Shrapnel 2               Shrapnel that bounces around when hit. Good to place over areas that will explode
EFFECT Shrapnel 3               Shrapnel that bounces around when hit. Good to place over areas that will explode
EFFECT Shrapnel 4               Shrapnel that bounces around when hit. Good to place over areas that will explode
EFFECT Shrapnel 5               Shrapnel that bounces around when hit. Good to place over areas that will explode

// EXPLOSIVES

Small Floating Water Mine       To use: place & name mine. Put this canFloat 1 in mine INIT field. Place as LOCKED.Put trigger near mine. In  "On Activation" field for trigger put minename setdammage 1
                                Now mine will that matches that name will explode when trigger goes off.  
AP Mine                 	To use: place & name mine. Place as LOCKED.Put trigger near mine. In  "On Activation" field for trigger put minename setdammage 1                       
                                Now mine will that matches that name will explode when trigger goes off.                                         
Super HE Mine         		To use: place & name mine. Place as LOCKED.Put trigger near mine. In  "On Activation" field for trigger put minename setdammage 1
                                Now mine will that matches that name will explode when trigger goes off.                                         
BOMB Satchel Charge             To use: place & name bomb. Place as LOCKED.Put trigger near bomb. In  "On Activation" field for trigger put bombname setdammage 1
                                Now bomb will that matches that name will explode when trigger goes off.                                         
Explosive MorterShell           A Mortershell that explodes when dropped or damaged. Place as LOCKED.           
Explosive ArtilleryShell        A ArtilleryShell that explodes when dropped or damaged. Place as LOCKED.        
Explosive Maveric Missile       A Maveric Missile that explodes when dropped or damaged. Place as LOCKED.       
Explosive AT Missile            A AT Missile that explodes when dropped or damaged. Place as LOCKED.            
Explosive SCUD Missile          A SCUD Missile that explodes when dropped or damaged. Place as LOCKED.          
Explosive HK MP5-SD             A HK MP5-SD that explodes when dropped or damaged. Place as LOCKED.             
Explosive AK-47 Mortar          A AK-47 Mortar that explodes when dropped or damaged. Place as LOCKED.          
Explosive AT-4 SpigotB          A AT-4 SpigotB that explodes when dropped or damaged. Place as LOCKED.          
Explosive M-16 Mortar           A M-16 Mortar  that explodes when dropped or damaged. Place as LOCKED.          

//Guerrila
CASTLE Tower E                  Fortified Resistance Building (Now Indestructable)
CASTLE Destroyed Tower  E       Fortified Resistance Building (Now Indestructable)
CASTLE Ruins                    Fortified Resistance Building 
CASTLE Ruins 2                  Fortified Resistance Building 
CASTLE Ruins 3                  Fortified Resistance Building 


//WEST

FUEL Military FuelStation       Camo Covered FuelStation. Will Refuel vechiles.
AMMO WEST Storage Bunker        Gives You Large Weapons Ammo
AMMO WEST Weapons Garage        Gives You Large Weapons Ammo
AMMO WEST M-16 Stash            Gives You Small Weapons Ammo
AMMO WEST MachineGun Box        Gives You M60 Machingun     
Latrin WEST
Static Artillery WEST           Non Usable Artillery
WoodTower WEST 
Officers Quarters WEST 
Storage Building E WEST         Enterable Building
Static Repair Shed WEST 
MessHall WEST 
Offices WEST 
Records House WEST 
Barrecks WEST 
Command HQ E WEST               Enterable Building. Very High Points Value
GateHouse WEST 
Aircraft Hanger E WEST          Enterable Building
Static Service Garage WEST 
Tank Garage WEST 
Soldier Tent WEST 
Static RepairShop WEST 
Gate Arm WEST 
Camo Netting WEST 
Camo Netting 2 WEST 
Tank Ramp WEST 
Steel RampStop WEST 
Concrete Wall WEST 
Concrete Walls WEST 
PaperTruck Target WEST 
Concrete Block WEST 
Parachute Pack WEST 
BunkBeds WEST 
Static NightVision Glasses WEST 
MASH Tent WEST                  Heals Player                       
MASH Cabinet WEST               Medicine box that will heal player
MASH Trauma Unit WEST           Medical Building Will Heal Player 
CamoNet Bunker WEST             Fortified Bunker (added more armor from default)
SandBag Wall WEST               Fortified Bunker (added more armor from default)
SandBag Wedge WEST              Fortified Bunker (added more armor from default)

//EAST
                                                                       
FUEL Military FuelStation EAST  Camo Covered FuelStation. Will Refuel vechiles.                                               
AMMO Storage Bunker EAST        Gives You Large Weapons Ammo                                                                  
AMMO Weapons Garage EAST        Gives You Large Weapons Ammo                                                                  
AMMO M-16 Stash EAST            Gives You Small Weapons Ammo                                                                  
AMMO MachineGun Box EAST        Gives You M60 Machingun                                                                       
Latrine EAST                                                                                                                  
Static Artillery EAST           Non Usable Artillery                                                                          
WoodTower EAST                                                                                                                
Officers Quarters EAST                                                                                                        
Storage Building E EAST         Enterable Building                                                                            
Static Repair Shed EAST                                                                                                       
MessHall EAST                                                                                                                 
Offices EAST                                                                                                                  
Records House EAST                                                                                                            
Barrecks EAST                                                                                                                 
Command HQ E EAST               Enterable Building. Very High Points Value                                                    
GateHouse EAST                                                                                                                
Aircraft Hanger E EAST          Enterable Building                                                                            
Static Service Garage EAST                                                                                                    
Tank Garage EAST                                                                                                              
Soldier Tent EAST                                                                                                             
Static RepairShop EAST                                                                                                        
Gate Arm EAST                                                                                                                 
Camo Netting EAST                                                                                                             
Camo Netting 2 EAST                                                                                                           
Tank Ramp EAST                                                                                                                
Steel RampStop EAST                                                                                                           
Concrete Wall EAST                                                                                                            
Concrete Walls EAST                                                                                                           
PaperTruck Target EAST                                                                                                        
Concrete Block EAST                                                                                                           
Parachute Pack EAST                                                                                                           
BunkBeds EAST                                                                                                                 
Static NightVision Glasses EAST                                                                                               
MASH Tent EAST                  Heals Player                                                                                  
MASH Cabinet EAST               Medicine box that will heal player                                                            
MASH Trauma Unit EAST           Medical Building Will Heal Player                                                             
CamoNet Bunker EAST             Fortified Bunker (added more armor from default)                                              
SandBag Wall EAST               Fortified Bunker (added more armor from default)                                              
SandBag Wedge EAST              Fortified Bunker (added more armor from default)                                              

// CIVILIAN
FLAG on 30ft Pole         	A Flag on a pole.                                                                             
FLAG on 10ft Pole         	A Flag on a pole.                                                                             
FLAG on 6ft Pole           	A Flag on a pole.                                                                             
FLAG on 6ft Pole 2T         	A Flag on a pole.                                                                             
FLAG on 2ft Pole           	A Flag on a pole.                                                                             
FLAG on No Pole            	A Flag                                                                                        
FLAG on No Pole 2        	A Flag                                                                                        
FLAG on Huge No Pole      	A Flag               
FUEL Civilian GasStation        Civilian Fuel Station. Gives Fuel
GRAVE HeadStone                 New Grave Headstone
GRAVE Headstone 2               New Grave Headstone
GRAVE Cross of Jesus            New Grave Headstone
DUMMY Civilian Sitting          Good for target practice or decoys.
DUMMY Sitting CivPilot          Good for target practice or decoys.
DUMMY Sitting Medic 2           Good for target practice or decoys.
DUMMY Sitting Medic 3           Good for target practice or decoys.
DUMMY Sitting Medic 4           Good for target practice or decoys.
HOUSE Burned 2Flr
HOUSE Burned 2Flr 2
HOUSE Burned 2Flr 3
HOUSE Burned 2Flr 4
HOUSE Burned PubHotel
HOUSE Destroyed WallSection
HOUSE Destroyed E               Enterable Building
HOUSE Destroyed E 2             Enterable Building
HOUSE Destroyed E 3             Enterable Building
HOUSE Destroyed Foundation
CHURCH Destroyed E              Enterable Building
HOUSE GarageHouse
HOUSE 1flr
HOUSE 1flr 2
HOUSE 1flr 3
HOUSE 1flr 4
HOUSE 2flr
HOUSE 2flr 2
HOUSE 2flr 3
HOUSE 2flr 4
HOUSE 2flr 5
HOUSE 2flr 6
HOUSE 2flr 7
HOUSE 2flr 8
HOUSE 2flr 9
HOUSE 2flr 10
HOUSE 3flr
HOUSE Closed Resturant
HOUSE HayBarn
HOUSE Water Fountain
CHURCH European
CHURCH European 2
CHAPEL Spanish
HOUSE Stone Lighthouse
HOUSE 1flr E                    Enterable Building
HOUSE 1flr E 2                  Enterable Building
HOUSE 1flr E 3                  Enterable Building
HOUSE 1flr E 4                  Enterable Building
HOUSE 1flr E 5                  Enterable Building
HOUSE Duplex E                  Enterable Building
HOUSE 2flr E                    Enterable Building
HOUSE 2flr E 2                  Enterable Building
HOUSE 2flr E 3                  Enterable Building
HOUSE 2flr Pub E                Enterable Building
HOUSE 3flr E                    Enterable Building
CHURCH Spanish E                Enterable Building (tower)
HOUSE Destroyed 1Flr E          Enterable Building
HOUSE HayBarn E                 Enterable Building
HOUSE Covered Pier E            Usuable Bridge.
HOUSE Pier E                    Usuable Bridge.
HOUSE Pier Entrance E           For use with Pier parts above. Allows access onto bridge.
HOUSE LightHouse Raised
HOUSE Rock Overwatch
HOUSE Rock Overwatch 2
FENCE Destroyed YardFence       Fences WILL now fall over when destroyed (diff armor values for types)
FENCE YardFence                 Fences WILL now fall over when destroyed (diff armor values for types)
FENCE YardFence 2               Fences WILL now fall over when destroyed (diff armor values for types)
FENCE Long YardFence            Fences WILL now fall over when destroyed (diff armor values for types)
FENCE BarbedChainlink           Fences WILL now fall over when destroyed (diff armor values for types)
FENCE BarbedChainlink 2         Fences WILL now fall over when destroyed (diff armor values for types)
FENCE BarbedChainlink 3         Fences WILL now fall over when destroyed (diff armor values for types)
FENCE ChainLink                 Fences WILL now fall over when destroyed (diff armor values for types)
FENCE ChainLink Torn            Fences WILL now fall over when destroyed (diff armor values for types)
FENCE WireMesh Gate Closes      Fences WILL now fall over when destroyed (diff armor values for types)
FENCE WireMesh Gate Open        Fences WILL now fall over when destroyed (diff armor values for types)
FENCE WireMesh                  Fences WILL now fall over when destroyed (diff armor values for types)
FENCE Concrete Column           Fences WILL now fall over when destroyed (diff armor values for types)
FENCE Concrete Column 2         Fences WILL now fall over when destroyed (diff armor values for types)
FENCE SteelGate Closed          Fences WILL now fall over when destroyed (diff armor values for types)
FENCE SteelGate Closed 2        Fences WILL now fall over when destroyed (diff armor values for types)
FENCE SteelGate Open            Fences WILL now fall over when destroyed (diff armor values for types)     
FENCE SteelGate Open 2          Fences WILL now fall over when destroyed (diff armor values for types)     
FENCE SteelFence Closed         Fences WILL now fall over when destroyed (diff armor values for types)     
FENCE SteelFence Open           Fences WILL now fall over when destroyed (diff armor values for types)     
FENCE SteelMesh Fence           Fences WILL now fall over when destroyed (diff armor values for types)     
FENCE Wood Fence                Fences WILL now fall over when destroyed (diff armor values for types)     
FENCE RedWhite Pole             Fences WILL now fall over when destroyed (diff armor values for types)     
FENCE ConcreteGate Closed       Fences WILL now fall over when destroyed (diff armor values for types)     
FENCE ConcreteGate Open         Fences WILL now fall over when destroyed (diff armor values for types)     
FENCE SteelWall                 Indestructable Wall     
FENCE SteelWall 2               Indestructable Wall 
FENCE SteelWall 3               Indestructable Wall 
FENCE SteelDoors                Indestructable Doors 
FENCE SteelDoors Open           Indestructable Gate 
FENCE WoodWall                  Fences WILL now fall over when destroyed (diff armor values for types)
FENCE WoodWall 2                Fences WILL now fall over when destroyed (diff armor values for types)
FENCE Damaged WoodWall          Fences WILL now fall over when destroyed (diff armor values for types)
FENCE Destroyed WoodWall        Fences WILL now fall over when destroyed (diff armor values for types)
FENCE RockWall                  Fences WILL now fall over when destroyed (diff armor values for types)
FENCE Steel TankSpike           Will stop a tank
FENCE Wood VehicleSpike         Will stop a light vehicle
FENCE Rolled BarbedWire         Will stop a soldier
FENCE Low Wood                  Something to trip over
BUSH Long Section               Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Large Section              Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Large Section 2            Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Large Section 3            Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Huge Leafy                 Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Tall Leafy                 Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Section             Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Section 2           Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Section 3           Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Section 4           Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Section 5           Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Leafy               Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Leafy 2             Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Leafy 3             Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Leafy 4             Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Leafy 5             Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Leafy 6             Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Medium Leafless            Not good cover :)
BUSH Small Leafy                Bushes will now EVAPORATE or Fall over depending on explosion or bush type when destroyed. Much more realistic I feel
BUSH Small Leafless             Not good cover :)
GRASS Tall Wheat                Grasses evaporate or flatten when destroyed
GRASS Kentucky Bluegrass        Grasses evaporate or flatten when destroyed 
GRASS YellowFlowered            Grasses evaporate or flatten when destroyed 
GRASS RabbitGrass               Grasses evaporate or flatten when destroyed 
GRASS Lilacs                    Grasses evaporate or flatten when destroyed 
GRASS Weed                      Grasses evaporate or flatten when destroyed 
GRASS Weed 2                    Grasses evaporate or flatten when destroyed 
GRASS Weed 3                    Grasses evaporate or flatten when destroyed 
TREE Huge Leafy                 Trees Fall over when destroyed. Size determines push over ease.
TREE Huge Leafy 2               Trees Fall over when destroyed. Size determines push over ease.
TREE Huge Leafy 3               Trees Fall over when destroyed. Size determines push over ease.
TREE Huge Leafy 4               Trees Fall over when destroyed. Size determines push over ease.
TREE Huge Pine                  Trees Fall over when destroyed. Size determines push over ease.
TREE Huge Pine 2                Trees Fall over when destroyed. Size determines push over ease.
TREE Huge Cedar                 Trees Fall over when destroyed. Size determines push over ease.
TREE Huge Cedar 2               Trees Fall over when destroyed. Size determines push over ease.
TREE Large Leafy                Trees Fall over when destroyed. Size determines push over ease. 
TREE Large Leafy 2              Trees Fall over when destroyed. Size determines push over ease.
TREE Large Leafy 3              Trees Fall over when destroyed. Size determines push over ease.
TREE Large Leafy 4              Trees Fall over when destroyed. Size determines push over ease.
TREE Large Leafy 5              Trees Fall over when destroyed. Size determines push over ease.
TREE Large Leafy 7              Trees Fall over when destroyed. Size determines push over ease.
TREE Large Leafy 8              Trees Fall over when destroyed. Size determines push over ease.
TREE Large Leafy 9              Trees Fall over when destroyed. Size determines push over ease.
TREE Large Leafy 10             Trees Fall over when destroyed. Size determines push over ease.
TREE Large Pine                 Trees Fall over when destroyed. Size determines push over ease.
TREE Large Cedars               Trees Fall over when destroyed. Size determines push over ease.
TREE Large PineShrub            Trees Fall over when destroyed. Size determines push over ease.
TREE Large WeepingWillow        Trees Fall over when destroyed. Size determines push over ease.
TREE Large Felled               Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Leafy               Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Leafy 2             Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Leafy 3             Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Leafy 4             Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Leafy 5             Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Leafy 6             Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Leafy 7             Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Leafy 8             Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Pine                Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Pine 2              Trees Fall over when destroyed. Size determines push over ease.
TREE Medium BrownPine           Trees Fall over when destroyed. Size determines push over ease. 
TREE Medium BrownPine 2         Trees Fall over when destroyed. Size determines push over ease.
TREE Medium BrownPine 3         Trees Fall over when destroyed. Size determines push over ease.
TREE Medium CherryTree          Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Leafless            Trees Fall over when destroyed. Size determines push over ease.
TREE Medium Leafless            Trees Fall over when destroyed. Size determines push over ease.
TREE Medium DeadPine            Trees Fall over when destroyed. Size determines push over ease.
TREE Small Leafy                Trees Fall over when destroyed. Size determines push over ease.
TREE Small Leafy 2              Trees Fall over when destroyed. Size determines push over ease.
TREE Small Pine                 Trees Fall over when destroyed. Size determines push over ease.
TREE Small Pine 2               Trees Fall over when destroyed. Size determines push over ease.
TREE Small Cedar                Trees Fall over when destroyed. Size determines push over ease.
TREE Small Apple                Trees Fall over when destroyed. Size determines push over ease.
TREE Short Round Leafy          Trees Fall over when destroyed. Size determines push over ease.
TREE Stump                      Stumps can not be destroyed
TREE Stump 2                    Stumps can not be destroyed
FOREST E                        ENTERABLE Forest Section :)             
FOREST E 2                      ENTERABLE Forest Section :)
FOREST E 3                      ENTERABLE Forest Section :)
FOREST                          NON-Enterable Forest Section (use in places player will not go)
FOREST 2                        NON-Enterable Forest Section (use in places player will not go)
FOREST 3                        NON-Enterable Forest Section (use in places player will not go)
WOODS E                         ENTERABLE Woods Section :)                                     
WOODS E 2                       ENTERABLE Woods Section :)                                    
WOODS E 3                       ENTERABLE Woods Section :)                                    
WOODS                           NON-Enterable Woods Section (use in places player will not go)
WOODS 2                         NON-Enterable Woods Section (use in places player will not go)
ROAD Taxiway Curved Long        Road sounds work, but vehicles do NOT speed up.
ROAD Taxiway Curved Medium      Road sounds work, but vehicles do NOT speed up.
ROAD Taxiway Curved VeryShort   Road sounds work, but vehicles do NOT speed up.
ROAD Taxiway Curved Short       Road sounds work, but vehicles do NOT speed up.
ROAD Taxiway Striaght Long      Road sounds work, but vehicles do NOT speed up.
ROAD Taxiway Straight Medium    Road sounds work, but vehicles do NOT speed up.
ROAD Taxiway Straight Short     Road sounds work, but vehicles do NOT speed up.
ROAD Taxiway Into Ground        Road sounds work, but vehicles do NOT speed up.
ROAD Taxiway-Paved T            Road sounds work, but vehicles do NOT speed up.
ROAD Taxiway-Dirt T             Road sounds work, but vehicles do NOT speed up.
ROAD Taxiway T                  Road sounds work, but vehicles do NOT speed up.
ROAD Paved-Taxiway T            Road sounds work, but vehicles do NOT speed up.
ROAD Paved-Taxiway 4way         Road sounds work, but vehicles do NOT speed up.
ROAD Paved Medium Curve         Road sounds work, but vehicles do NOT speed up.
ROAD Paved Medium Curve 2       Road sounds work, but vehicles do NOT speed up. 
ROAD Paved Medium Straight      Road sounds work, but vehicles do NOT speed up. 
ROAD Paved Long Straight        Road sounds work, but vehicles do NOT speed up.
ROAD Paved Short Straight       Road sounds work, but vehicles do NOT speed up.
ROAD Paved Blends               Road sounds work, but vehicles do NOT speed up.
ROAD Paved Long Curve           Road sounds work, but vehicles do NOT speed up.
ROAD Paved Short Curve          Road sounds work, but vehicles do NOT speed up.
ROAD Paved T                    Road sounds work, but vehicles do NOT speed up.
ROAD Paved-Dirt T               Road sounds work, but vehicles do NOT speed up.
ROAD Dirt Curve Long            Road sounds work, but vehicles do NOT speed up.
ROAD Dirt Curve Short 2         Road sounds work, but vehicles do NOT speed up.
ROAD Dirt Curve Medium          Road sounds work, but vehicles do NOT speed up.
ROAD Dirt Curve Medium 2        Road sounds work, but vehicles do NOT speed up. 
ROAD Dirt Straight Medium       Road sounds work, but vehicles do NOT speed up. 
ROAD Dirt Straight Long         Road sounds work, but vehicles do NOT speed up.
ROAD Dirt Straight Short        Road sounds work, but vehicles do NOT speed up.
ROAD Dirt Blend                 Road sounds work, but vehicles do NOT speed up.
SIGN Route 40                   Signs fall over when destroyed
SIGN Hospital                   Signs fall over when destroyed 
SIGN Water Port                 Signs fall over when destroyed 
SIGN Danger Ahead               Signs fall over when destroyed 
SIGN Road On Left               Signs fall over when destroyed 
SIGN Road On Right              Signs fall over when destroyed 
SIGN Yield                      Signs fall over when destroyed 
SIGN Cattle			Signs fall over when destroyed 
SIGN Gas Station		Signs fall over when destroyed 
SIGN Soft Shoulder		Signs fall over when destroyed 
SIGN Stop			Signs fall over when destroyed 
SIGN 12 Degree Hill		Signs fall over when destroyed 
SIGN 32 Degree Hill		Signs fall over when destroyed 
SIGN S Curve			Signs fall over when destroyed 
SIGN Left Curve			Signs fall over when destroyed 
SIGN Right Curve		Signs fall over when destroyed 
SIGN Highways Merge		Signs fall over when destroyed 
SIGN Detour			Signs fall over when destroyed 
SIGN T Intersection		Signs fall over when destroyed 	
ROCK Large Irregular		Rock does not Move or destroy.
ROCK Large Irregular 2          Rock does not Move or destroy.
ROCK Large Irregular 3		Rock does not Move or destroy.
ROCK Large Irregular 4		Rock does not Move or destroy.
ROCK Long Brown			Rock does not Move or destroy.
ROCK Tall Yellow		Rock does not Move or destroy.
ROCK Tall Granite		Rock does not Move or destroy.
ROCK Tall Granite 2		Rock does not Move or destroy.
ROCK Medium Yellow		Rocks will move from high explosives
ROCK Medium Yellow 2		Rocks will move from high explosives
ROCK Medium Yellow 3		Rocks will move from high explosives
ROCK Medium Yellow 4		Rocks will move from high explosives
ROCK Medium Granite		Rocks will move from high explosives
ROCK Medium Granite 2		Rocks will move from high explosives
ROCK Medium Granite 3		Rocks will move from high explosives
ROCK Medium Granite 4		Rocks will move from high explosives
ROCK Medium Granite 5		Rocks will move from high explosives
ROCK Medium Granite 6		Rocks will move from high explosives
ROCK Medium Granite 7		Rocks will move from high explosives
ROCK Medium Granite 8		Rocks will move from high explosives
ROCK Small Clustered		Rock does not Move or destroy.
ROCK Small Clustered 2          Rock does not Move or destroy.
ROCK Small Clustered 3          Rock does not Move or destroy.
ROCK Tiny Round			Rocks will move from high explosives
ROCK Tiny Round 2		Rocks will move from high explosives
Notebook Open
Notebook Closed
Notebook Closed 2
Picture ID
GPS Device
Compass
WristWatch
Steel Handrail
Steel Handrail 2
Clipboard
Soccer Ball
Binoculars
Telephone Pole			Telephone Pole that falls over when destroyed (falls toward facing direction)	
Telephone Pole 2                Telephone Pole that falls over when destroyed (falls toward facing direction)
StreetLamp			Light Pole that falls over when destroyed (falls toward facing direction) Does not light :(
StreetLamp 2			Light Pole that falls over when destroyed (falls toward facing direction) Does not light :(
Dinner Bell
Walkie Talkie
Wood Cabinet
Green Metal Cabinet
White Cabinet
Bedroom Stand
Wood Bed
Steel Bed
Toilet Bowl
Bathroom Sink
Entertainment Center
Entertainment Center 2
Kitchen Sink
Coal Stove
Wood Stove
Gas Oven
Refrigerator
Wood Chest
Dresser
Lamp Fixture
Coffee Table
Coffee Table 2
Oak Hutch
Old Hutch
Burgandy Sofa
Brown Sofa
Rose Sofa
Rose Recliner
Framed Picture
Framed Picture 2
Framed Picture 3
Framed Picture 4
Radio 1940s
Telephone
TV
Computer 1981
Laptop PC Closed
WorkDesk Lamp
BOTTLE Baileys				Liquer bottles bounce around when shot
BOTTLE Barbero				Liquer bottles bounce around when shot
BOTTLE Martini				Liquer bottles bounce around when shot
BOTTLE Napoleon				Liquer bottles bounce around when shot
BOTTLE Seagrams				Liquer bottles bounce around when shot
BOTTLE Whiskey				Liquer bottles bounce around when shot
BOTTLE Group				Liquer bottles bounce around when shot
BOTTLE Group 2				Liquer bottles bounce around when shot
BOTTLE Jack Daniels			Liquer bottles bounce around when shot
Book Black
Bookshelf
Trashcan
PaintCan
Plant in Bottle
Office Desk
Office Desk 2
Cardboard Box Small
Cardboard Box Medium
Cardboard Box Large
Metal Storage Lockers
Headlight
Human Head				Don't ask me ;)
};